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Theoretical Designs

UR

Rusalka

Watercolor, Guache, Colored Pencils

Rusalka takes a journey through three worlds: water, forest, and land. The water is made up of flowing, light shapes and textures, inspired by the creatures who reside there. The forest is inspired by the  trees and fungus which might be found in a bog. The most different world is the land. Unlike the water and forest, which contain exclusively organic forms, the land has linear and structured inorganic shapes, not strictly from any specific period. This heightens the contrast between these three worlds, where Rusalka must overcome many obstacles to fit into each world.

UR

Faustus: That Damned Woman

Guache

Faustus, That Damned Woman asks the audience to question their notions of life, death, morals and truth. The costume journey is inspired by Memento Mori paintings throughout history, and their bold, dark colors, and symbols, like timepieces, skulls, and plants. These symbols have been merged with time period specific silhouettes to show the movement through time, and the universality of these themes across the ages.

Dream of Kitamura

Charcoal

The Dream of Kitamura exists in a world of fusion and transition. The order of traditional Japan has gone to the wayside, and characters are clinging to what little balance they have. This sense of fusion is seen in the costumes, which are based on traditional Japanese clothing, costumes and masks from Japanese Performance, as well as modern sources like street fashion. These influences come together to create angular, layered shapes.

The Learned Ladies

Watercolor

Pushing past Realism into the world of Naturalism, this costume design for The Learned Ladies seeks to be as accurate as possible. From fabric choices, to construction, to the wear put on the garments, each character’s specific personality and journey are reflected in what they wear. 

On Strivers Row

Pastel and Conte

On Strivers’ Row is set in a hectic and bustling world of early 1940s New York City. Bright, bold colors and lines; inspired by the works of Jacob Lawrence, a black artist of the time, reflect the comedy and vivacity of the characters on stage. Amidst a plethora of backgrounds and social classes, we learn who is honest, and what is just a facade.

Top Girls

Alcohol Marker and Pen

Top Girls contrasts the fast paced, empowered world of women in business in the 1980s with a less fashionable country home. The initial scene showcases women in power throughout history. They are shown as statues to contrast with the modern world of the 1980s.  Each statue is based on the sculptural trends from their time and place in history. Marlene views these women as (quite literally) monumental, and she hopes to one day achieve that level of greatness. 

Amadeus

Watercolor

This project focused on the emotions of each different character. This is shown using shape, line, and color, so that the more light characters like Mozart and Cavalieri feel extravagant and frivolous, while the characters with more darkness and depth like Salieri and Constanze have more weight and darkness to them.

Guys and Dolls

Take Back Your Mink

Alcohol Marker, Pen, and Glitter

This number is all about the glitz and glamour. It especially was focused on the differences between Adelaide, who is older, but has elegance and class; with the Hot Box Girls, who are flashier, but lack the magnetic elegance of Adelaide. This also was an experiment in rendering in a style inspired by 'old Hollywood" designers like Adrian and Erte.

Exploration In Space

Alcohol Markers, Pen

These renderings were a thought experiment on fashion history. It was inspired by the idea of steam punk, which asks what would have happened if the Industrial Revolution used steam instead of coal, but instead asks what would happen if the Age of Exploration took Europeans to space instead of to other continents. It was based on sketches of diving suits by Leonardo da Vinci, and clothing from the period. with more sci-fi elements with the fabric and trim choices.

Other Renderings

have enjoyed expanding my drawing and rendering skills through personal projects, as well as classes. I use these projects to experiment with new media, as well as simply as an artistic outlet

Non Costume
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